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Messages - mythe

Pages: [1] 2 3 ... 58
1
The NCO Club / Re: Simple Math Problem: 6÷2(1+2)=?
« on: May 08, 2011, 09:59:33 PM »
=P my math teacher showed me that one, it's always so amusing.
And yup you're right about the hotel problem.  It's still really good for messing with people though.

2
The NCO Club / Re: Simple Math Problem: 6÷2(1+2)=?
« on: May 08, 2011, 12:00:09 PM »
LOL this reminds me of this riddle sort of thing.  I messed with so many people at my school with this one.
Quote
Three guests check into a hotel room. The clerk says the bill is $30, so each guest pays $10. Later the clerk realizes the bill should only be $25. To rectify this, he gives the bellhop $5 to return to the guests. On the way to the room, the bellhop realizes that he cannot divide the money equally. As the guests didn't know the total of the revised bill, the bellhop decides to just give each guest $1 and keep $2 for himself.
Now that each of the guests has been given $1 back, each has paid $9, bringing the total paid to $27. The bellhop has $2. If the guests originally handed over $30, what happened to the remaining $1?

3
Problem Solving / Re: Locked Gearbox
« on: May 07, 2011, 04:30:14 PM »
Try spinning the gears with a screwdriver after you put the gearbox together.  If they don't spin easily then check your shimming.
Otherwise, make sure that your motor height is adjusted properly.  

4
The Arcade / Re: Call of Duty: Modern Warfare 3
« on: May 07, 2011, 04:28:32 PM »
=P I'd get it if it had zombies.  That's the only reason why I play COD ^^

5
The Arcade / Re: starcraft 2
« on: February 23, 2011, 11:53:50 PM »
Yea, not disagreeing with you.  I might just not have worded it well.  I think SC is almost like an "action" RTS, you do a lot of fighting as well as strategizing.  It has it's own special "shallow" strategy to it xD.

I'm going to have to give those other games a shot, you got me interested now.

6
The Arcade / Re: starcraft 2
« on: February 21, 2011, 09:31:27 PM »
SC is the Quake3 Tourney of RTS.   Solid game that requires reflexes as a primary 'skill'.   
^Yea, that

SC also has a huge player base and battle.net and they had it really early on too.  A lot of games like AOE were awesome but connecting to other players was a pain and you were pretty much limited to playing your friends. 
And yea, SC does cut a lot of features like formations.  It just requires the player to make up with apm which is where micro comes in.  Most other games are not as apm intensive.  That sort of just makes SC more fast paced and focused on low leveled basic functions.
Stuff like mass void rays aren't necessarily countered by units, they can be easily countered by proper scouting and a well timed attack.  A mass army of voidrays would also probably lose to a pure marine army of the same cost, the difference being that the marine army will be on the field well before the voidray army is completed and can be replaced much faster.
And by controllable units I mean by how units fighting each other win based on the player's skill, not just on their stats.  A lot of units are extremely effective counters only if you know how to use them.  For instance, vultures counter zerglings and zealots but not if you just leave them there shooting.  Goliaths wreck carriers but only if you know when to target interceptors and when to target the carriers.

A good terran player will be able to defeat a protoss player making dragoons and zealots with only vultures in a properly microed rush.  Dragoons are actually the counter unit to vultures, but with proper control vultures can still beat them with mines and just by simply avoiding them.
Also, it's not that difficult to max out your production early game.  Decent players are pretty much getting the same amount of units at the same time, Koreans aren't pumping out double your units in early game.  If you had a scenario where one terran player had 2 tanks and 5 vultures defending his base  behind a wall and a protoss player had a shuttle, 1 reaver, 2 zealots, and 3 dragoons, the battle would be based purely on skill and control.

In something like AOE calvary will kill swordsmen no matter what you do, unless one of the players makes some huge mistake.

7
Is this a mechanical or electrical problem?
Pictures would help a lot.

8
The Arcade / Re: starcraft 2
« on: February 17, 2011, 06:51:20 PM »
Hmm, SC is hard to describe.  Even though there aren't a huge amount of units and skills, there's a massive amount of combinations, tricks, and stuff you can do.  It's an extremely precise game and the units are so controllable. 
If you were to think of it like a fps, many others might have more weapons, more customization, more skills, more features and stuff.  SC is simpler but it gives you such fluid, dynamic, and complete control.

9
The Arcade / Re: starcraft 2
« on: February 12, 2011, 02:22:35 AM »
Bought it, got bored with it, went back to deeper strategy games.
After you get into it more the strategy gets deeper although at first I was disappointed too.  Pretty much all of the races can just macro and attack move their armies into the other guy's base without paying too much attention at lower levels.
I liked broodwar a lot but pretty much everyone stopped playing now so I switched to SC2 a few weeks ago. 

10
Problem Solving / Re: Marui M9 GBB not feeding every BB
« on: February 12, 2011, 02:19:35 AM »
Try oiling everything, maybe something is getting caught.
What do you mean by TM m9 internals?  What brand m9 was it originally? Have you tried a TM magazine?
Also, when you cycle the gun manually by hand do bb's ever not load?

11
I know a lot of guarder slides will require sanding to fit well, maybe yours needs some too.

12
The NCO Club / Re: RIP Brian Jacques
« on: February 08, 2011, 04:22:09 PM »
nuuuu....
Those were like the first ever books I ever read that were over 100 pages x.x, such a great series...
going to have to make sure my kids read them otherwise their childhoods won't be complete

13
Gas Discussion / Re: What Eotech replica can handle the WE g39c
« on: February 08, 2011, 04:14:50 PM »
Nah, it's actually a pretty common issue, Airsoft replicas wouldn't stand a chance on a real firearm.  For red dot sites it shouldn't be too much of an issue though, it's not like with hunting scopes where 1 click will through your aim off at long distances.

14
Gas Discussion / Re: Longer outer barrel in Hi-Capa 4.3
« on: January 27, 2011, 10:12:02 PM »
Maybe get a compensator?
And I don't really know about the barrel but my WA 2011 had a tapered barrel, so that might make a 5.1 barrel slightly wobbly.

15
mass x velocity is momentum
Since you can't create energy, your energy should be the same regardless of what weight off bb you're using, since you're just converting the potential energy stored in the spring into kinetic energy.
Air resistance is also something you should consider.  Obviously a larger, lighter bb isn't going to go as far because it'll slow down fast.

It's hard to tell what affects perceived pain.  It could be momentum, energy, or even force.

I'd also like to say that I think rubber bb's are a bad idea because of the friction between the bb's and the barrel.

16
AEG Discussion II / Re: barrels for an aug
« on: January 27, 2011, 09:48:16 PM »
Yup, they do have the same length barrel.  You're probably going to want a 650mm psg-1 barrel and cover it up with a fake mock silencer.

17
AEG Discussion II / Re: Toystar K1A SMG - Impressions and Mini Review
« on: January 27, 2011, 09:44:55 PM »
I want to go to Korea. SNSD T_T
gee gee gee gee baby baby....
I didn't know there were Korean airsoft guns lol, I thought they only made mp3 players
Anyways, nice review and nice gun but it looks sort of impractical and expensive.

18
Gas Discussion / Re: Questions about modding a TM Hi Capa 5.1
« on: December 24, 2010, 10:42:30 AM »
The TM is a good choice.  I definitely would NOT recommend Western Arms guns, in case you've been looking into them since they make a large number of 2011 pistols too.  Especially the SCW3 versions, they make horrible guns for beginners and are finicky as heck, besides being significantly more expensive.  Once you upgrade everything inside and outside of the gun the TM would be better in my opinion.

19
Gas Discussion / Re: Questions about modding a TM Hi Capa 5.1
« on: December 24, 2010, 02:22:45 AM »
TM pistols are pretty efficient and there aren't a whole lot of mods that you can do to increase performance.  There are a couple of places you can teflon tape, maybe do a spacer mod for the spring to, but that's about it.  There are plenty of upgrades though.

If you want your gun to shoot harder, the most common thing to do is use a higher pressured gas.  It is generally recommended to use hfc134a gas with TM guns, although you are probably going to want to use propane or green gas to get a decent amount of power.  Red gas is usually not recommended, even for upgraded guns.
In order to use a higher pressured gas like propane or green gas though, you're going to have to upgrade the moving parts of your gun, namely the slide.  The stock plastic slide won't last very long if you use propane so most people upgrade to a metal slide.  Getting a metal frame to go with the slide is very common too, although that probably won't affect performance as much.  Once you get a metal slide, you're probably also going to want to upgrade the outer barrel and the  chamber with metal parts too, since there will be more stress with the heavier slide.  You may also want an upgraded recoil spring to make blow back snappier since the metal slide is heavier and may be a bit sluggish with the stock spring.  (The recoil spring is the spring that pushes the slide back forwards after it blows back)
There's also something called a hammer spring, which is the spring attached to the hammer.  The hammer hits the valve on your magazine to release gas.  Since you're using a higher pressured gas, you may run into the problem where the stock spring isn't strong enough so the hammer doesn't hit the valve hard enough to release gas.  This is called light striking and is fixed either with a spacer mod or an upgraded hammer spring.  A spacer mod is where you jam a bb under the spring so that it is already compressed a little bit.
That's pretty much it.  There are also things like tightbore barrels to increase accuracy (and also power a bit) and high flow valves that supposedly increase fps by releasing more gas.  Upgraded hop up buckings (the rubber piece that puts a back spin on the bb) can also increase accuracy/consistency.  Stock TM buckings are pretty decent though.
There are a bunch of companies to chose from for parts.  Generally guarder parts are cheaper, but their slides may be a bit heavier and may require sanding to fit properly.  Shooter's Design makes very nice slides and parts but they're more expensive and you may have to order from overseas.
If you want a cool looking race gun like the one you linked to then you're probably going to have to go with Shooter's Design since they have a lot more variety.  They might even have full kits for slides and compensators that look like that.

Good luck with your gun

20
Gun Modifications/Parts/Accessories / Re: King Arms 9mm Version 3 Gearbox
« on: November 24, 2010, 11:38:51 PM »
I don't know personally but in general King Arms is a pretty reputable company and probably better known that Deep Fire, so I'd say you'd be fine.  30 rps is fast but not ridiculous too, I'm pretty sure any 9mm bearings would be ok.

21
Gas Discussion / Re: Well GBBR m4 questions
« on: September 24, 2010, 08:17:26 PM »
I was under the impression that well gbb's were more or less useable out of the box with only a bit of tweaking and maybe 20$ of parts.
By the way, since when were the agm m4's illegal?
I am a pokemon master too now =D

22
Clothing/Gear / Re: What are these scope rings called?
« on: September 20, 2010, 06:22:22 PM »
lmao I play pokemon pretty competitively xD
at least I used to anyways... with all the new pokemon coming out it's hard to keep up

The 45 degree mount I linked to is significantly shorter and less offset than the one in the picture, it doesn't even extend outwards. 
If I can't find a cheap clone of one of those mounts I might just replace my scope with something easier to combine with a rds.  I know airsoft isn't cheap but 80$ could definitely be put to better use than scope rings.

23
Clothing/Gear / Re: What are these scope rings called?
« on: September 20, 2010, 02:23:02 PM »
I'm looking for something like the 34mm scope Rail Scope Accessory Mount, but where would it go on the scope?  Doesn't almost everyone use scopes with 1"/25mm tubes?

=P and what stock is on that gun pokemon lover?

I found an offset scope mount thing:
http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=280555942700&ssPageName=STRK:MEWAX:IT
the problem is that it's in a super awkward position under my scope and I'd have to really crane my neck to use a rds in that position.
I guess I might have to go for railed rings if nothing comes up

24
Clothing/Gear / What are these scope rings called?
« on: September 19, 2010, 07:10:09 PM »
I'm trying to find scope rings like these that will let me mount a red dot site on top of my scope, but I have no idea what they're called or what to search for.
Something like this:
http://you-jane.com/images/n4.jpg

If anyone can point me in the right direction I'd appreciate it a lot.
By the way, I'd rather not use the rings with rails already attached to them, but if you guys have any cheap suggestions let me know.  My scope/gun combo does require hi-rise rings.
I'd also not like to spend more than 30$ on scope rings...

25
The Arcade / Re: Halo: Reach
« on: September 14, 2010, 08:28:41 PM »
I was actually sort of excited about the spaceship battles, I was sort of hoping it would be like starfox or something xD
It turns out it's just banshee battles on an empty map with a pretty background.  Your cannons and missiles are aimbot and do so much damage that it's not even fun.  Slightly disappointed.  They finally added dashing but it doesn't seem like you get to use it in multiplayer.

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