« on: May 31, 2012, 09:46:26 PM »
Can a R-hop go on a regular tightbore barrel like this one?
You could do something like they do with Nerf Humans vs. Zombies, where zombies who are shot can't tag anyone for quite a while but they can still move around as long as they don't do it in a way threatening to humans (granted, this requires a fair level of fair play, but if a bunch of college students with Nerf guns can make it work I think a bunch of people playing military dress-up based on an honor system can make it work)
Or to just make it simple, have zombies who are shot go to a respawn point, wait a certain amount of time (you'll probably have to play some experimental games to see how this works, but even accounting for the time they'd spend walking, 10 seconds still seems really short. 20-30 would probably be better)
Then once humans start capturing their control points, the zombie spawn could simply move up to the humans' previous point.
What sort of zombiesare they playing The traditional shuffle along, arms outstretched, moving slower than Bob Hope in a golf cart? Or the faster moving sort like in 28 Days Later? Also when tagged do the human players join the zombie team?
Just some ideas:
-Make the zombie team larger but one hit gets them out.
-Zombies stop for more than 10 seconds (try out different times and see what works best).
-Allow AEG's with only one midcap mag and no extra ammo + make the zombie team slightly larger.
You carry 2 pistols? The Hi-Cappa already sounds like dead weight to me. And with the m9, why not just carry extra mags and use 1 pistol.
To an extent you can use a heat gun to soften it up and stretch/reshape it a bit. But you wouldn't want to do anything to excessive that way.
Do you know how to take apart any of said rifles or pistols?