Just imagine if you had grenades.
Well, for a while I've been thinking about how best to do a zombie game, using as few people as I can, if possible. I've looked at some of the different styles and variants people on here've come up with, and I think I may have something. It's prettymuch based on similar rules as the parasite game and the game where you have to catch the killer that were a couple pages back, but you know who's the zombie to begin with and there's usually more than one to start. Because getting close enough to "maul" someone like a real zombie would is a bad thing, everyone gets a pistol to start, even zombies. Zombies may or may not only be allowed to use on hand to aim though. As expected, when a zombie kills a human, he then has to tag the dead human to turn him into a zombie. Zombies can run, but they're not really supposed to, so just kinda' play with people who are really into acting like zombies.
As for damage, humans can only take two shots to any limb or one shot to the torso; headshots being discouraged. Zombies can be shot an infinite number of times in the limb, but a shot to the upper torso can kill them. Specifically, that's from the bottom rib up to the collar bone. Unlike real zombie's headshot's don't kill them because you're not supposed to be aiming for the head anyway. However if a zombie just plain gets tired of getting shot, he can just decide to be dead. Zombies get infinite respawns, but can only respawn if a teammate tags them, or if left isolated for a few minutes.
Humans typically start with pistols, all other weapons have to be found. If a human get shot in the leg, they can't use that leg, they have to hobble or crawl, that way they can be overtaken by zombies. If a human gets shot in the same leg twice or both legs, he can't crawl at all and can only fire what's left in the magazine of his gun, after that he's completely defenceless agains zombies.
As you may notice, zombies have a lot going for them, so head-on assualt -not such a great idea. Humans should have an objective to win, like having to find a vial of antivirus and then finding a working radio to call for extraction.
Now I've just got to test it though. You know how it is, somethings sound great in theory, then get messed up or complicated in practice.